This might not be the most original blog post, but sometimes this is important for me to remember! Given the work that goes into producing music, it can be hard to deal with when a track or release either falls unexpectedly flat or gets negative feedback. Ignoring negative feedback definitely isn’t the answer – there is always much more to learn. However, I think neither is dwelling on it, which I find easy to do.
Music can’t be reduced to following a set of rules, and every listener has their own perspective and is approaching any track from a different angle. It’s impossible to please everyone and it’s a mistake to try. The important thing is to move on, get the most I can out of any feedback and focus on moving the music forward- without forcing it when inspiration really isn’t there. Over the time I’ve been releasing music on the internet I’ve found on a number of occasions, with hindsight, that I have deceived myself about aspects of a track, particularly when there is pressure (self-imposed or not) to release something, and this can be true of both technical aspects and also the overall impression that a track gives. Although perfectionism can be painful, I’m constantly learning that it’s best not to ignore any doubt, even if it doesn’t seem important at the time. Some people can work to deadlines, but I think music can’t be rushed. Personally, I need to step back from music before releasing it, and if it’s not absolutely 100% (in terms of something I am happy with), if there is anything that I feel isn’t quite right, it shouldn’t be released. This can be a difficult lesson to learn- but I think the most important thing is- don’t compromise.
At the end of the day, (particularly given the state of the music industry!), and whatever it costs to make, this is not a career, and I make music for self-expression above anything else. If people enjoy it, or even better, occasionally buy it*, that is a great thing and makes me feel that it is more worthwhile, but it’s not the primary reason why I make music. For a long time when I started no-one heard any tracks, I composed music because I enjoyed it and for no other reason. Music can take me somewhere else when I’m making it even more effectively than when I’m listening. I think that whatever level an artist has reached, this is still the best reason to produce. However, at the risk of stating the obvious, when you release music it should also have the aim of communicating something at least to some listeners, otherwise releasing it is pointless! Finding out that complete strangers enjoy and appreciate something you have created is always exhilarating. It’s the challenge of achieving the two aims of expression and communication, without one of these aims defeating the other, that keeps driving me to improve.
Because of this, it’s still never easy putting stuff out there, and it can feel quite isolated at times when music is released with little apparent response. Positive feedback is always great.
(*Free vs paid d/ls is another very long, blog post. I think illegal downloads are not a good thing.)











